STEAM at Florimont

STEAM education (Science, Technology, Engineering, Arts and Mathematics) is a learning approach which shows students what connects the various science and art subjects, as well as the links between what happens inside the classroom and in the outside world, whether industrial, scientific or artistic. In practice, a multi-disciplinary approach is favoured for covering different topics, with an emphasis on openness to new technologies and computational thinking (coding, physical computing and robotics).

There are 3 levels within the STEAM programme:

– Level 1: Students work on a STEAM subject of their choice, acquiring skills and knowledge to be used in levels 2 and 3.

– Level 2: Students choose two or three subjects together (e.g. science + mathematics or engineering + arts), acquiring skills needed to design and conduct their STEAM project.

– Level 3: Students work on a project combining all STEAM subjects.

Students have free access to our Fab Lab with a 3D printer and a laser cutter, assisted by our STEAM laboratory technician.

This project comes under the UN’s Sustainable Development Goals (SDGs) to improve our future on the human, environmental and social levels.

Digital technology

From 6ème to 3ème (11-15 years), students follow a detailed IT curriculum using Mitic education materials to grow the digital skills they will need at Diploma level.

We adopt a multidisciplinary approach to demonstrate the role of technology as a learning tool.

The curriculum includes an introduction to coding (using Scratch and Python) and robotics (Robot Thymio).

Optional activities

We have adopted a multifaceted approach to support our students in building their STEAM knowledge.

Science and mathematics lessons

We review the science and mathematics covered in Cycle (Middle School) to view it from a STEAM perspective, first for physics and chemistry and mathematics and biology at a later stage.

Mitic booklets

A complete computer course is designed from 6th to 3rd, in order to give students the computer skills necessary to use the computer they received at the start of secondary II. Multidisciplinarity is put forward in order to show students that IT is a tool at the service of their learning. This course also includes an introduction to coding (through Scratch, then Python) and soon to robotics (Thymio robot).


MathSciences options are transformed into Club STEAM. Their purpose is to offer students activities enabling them to deepen and diversify their scientific and technological culture.

Maths and Robots Club

The Maths and Robots club offers students robotics (Thymio and Mbot robots), coding (Scratch, Blockly, Python), participation in computer and cryptography competitions (Castor IT, AlKindi, Algorea), but also 3D printing, weeks of coding. workshop

The aim of these workshops is to develop in students a taste for mathematical research, to offer them exchanges with researchers in the field of mathematics or to learn how to write scientific articles.

Future Kids, TechSpark Academy

External organisations offer IT and robotics courses within the school during school holidays or courses during the school year.

Coding and Robots Club

This club is designed for students in Primaire (Primary) and Cycle (Middle School) to deep-dive into robotics (Thymio and Mbot) and coding (Scratch, Blockly and Python). They can enter programming and cryptography competitions (Castor Informatique, AI-Kindi and Algoréa), explore 3D printing and participate in Code Weeks.


In STEAM Club, students get the chance to build on their scientific, artistic and technological skills, and try new ones!