STEAM at Florimont
STEAM (Science, Technology, Engineering, Arts and Mathematics) is an educational approach that aims to show students the links between the different scientific and artistic subjects as well as the links between what is done in the classroom and the outside world, whether industrial, scientific or artistic. Concretely, a multidisciplinary approach is preferred in class to address the different themes of the program and an openness to new technologies and computational thinking (coding, physical computing and robotics) is preferred.
Students wishing to follow the STEAM option will go through three levels:
– Level 1: Students work in a STEAM subject of their choice, which allows them to acquire the skills and knowledge that will then be used in the STEAM projects of the following levels.
– Level 2: Students choose two or three subjects to group together (for example science + mathematics or engineering + arts), which will give them the skills necessary to set up and carry out their STEAM project.
– Level 3: The students carry out a project bringing together all of the STEAM subjects.
Also, students have free access to our laboratory (Fab lab) equipped with a 3D printer and a laser cutter, supervised by our STEAM laboratory assistant who will help them.
This project is part of the UN Sustainable Development Goals (SDGs), with the aim of improving our future at the human, environmental and social levels.
Digital technology
From 6th to 3rd grade, pupils follow a detailed IT curriculum to ensure that they have the skills to make full use of the computer in upper secondary school.
A multidisciplinary approach is employed to emphasise the role of computers as a tool for learning.
The curriculum includes an introduction to coding (using Scratch, then Python) and to robotics (Robot Thymio).
Cours et activités optionnelles
For students looking to deepen their knowledge of STEAM:
Science and math lessons
The science and mathematics programs of the cycle are revisited in order to give them a strong STEAM orientation. This overhaul first affects physics and chemistry with extensions to mathematics and then will be extended to biology in a second step.
Mitic booklets
A complete computer course is designed from 6th to 3rd, in order to give students the computer skills necessary to use the computer they received at the start of secondary II. Multidisciplinarity is put forward in order to show students that IT is a tool at the service of their learning. This course also includes an introduction to coding (through Scratch, then Python) and soon to robotics (Thymio robot).
STEAM
MathSciences options are transformed into Club STEAM. Their purpose is to offer students activities enabling them to deepen and diversify their scientific and technological culture.
Maths and Robots Club
The Maths and Robots club offers students robotics (Thymio and Mbot robots), coding (Scratch, Blockly, Python), participation in computer and cryptography competitions (Castor IT, AlKindi, Algorea), but also 3D printing, weeks of coding.
MATh.in.JEANS workshop
The aim of these workshops is to develop in students a taste for mathematical research, to offer them exchanges with researchers in the field of mathematics or to learn how to write scientific articles.
Future Kids, TechSpark Academy
External organisations offer IT and robotics courses within the school during school holidays or courses during the school year.
Club Coding and Robots
The club offers primary and cycle students robotics (Thymio and Mbot robots), coding (Scratch, Blockly, Python), computer and cryptography contests (Castor IT, AlKindi, Algorea), but also 3D printing and Coding Weeks.
Club STEAM
The STEAM Club offers students activities allowing them to deepen and diversify their scientific, artistic and technological culture.
